

Using a awp have a lot of downsight (slower movement speed while zoomed in, need to be zoomed in to be precise, cost a lot of money etc.).

In csgo an awp cost a lot of money, and if you missed your first bullet you are usually dead. They use flash, smoke to make the awp fallback. The thing in csgo teams never dry pick an awp because it is almost a suicide. Take csgo for example :Ĭsgo first awp zoom is almost like an acog zoom. Meanwhile, Maverick’s getting increased swap time between the torch and his weapons, and while Capitao’s area of effect size on asphyxiating bolts is getting increased, it’s dropping from 19 damage per tick to 12.So watching a lot of rainbow 6 siege competitive (mainly GO4 on ESL) i am witnessing a dangerous trend when 2 very good team are facing each other: being afraid to peek, so i almost never see a round ending before the time limit unless it is a stomp which is really not normal.Īcog in my opinion is way to strong to hold angles. Mute jammers will prevent the calls, and walking into range of those jammers will similarly hang up a call mid-ring. Also, her R4-C is currently picked 99% of the time, and this should help balance her weapon pick rate a bit more.”ĭokkaebi’s getting nerfed too, as her phone calls will now automatically hang up after 18 seconds. “Within the balancing team,” Ubisoft says on the official site, “we are challenging whether or not all Attackers have ACOGs by default, and feel as if Ash is a great place to learn what impact the removal of Attacking ACOGs will have. Biggest of all is an Ash nerf, which will remove the ACOG scope from the R4-C, but there’s plenty more – including the fact that we’ll get more info on the Lion rework at the Six Invitational. Ubisoft has shared details on what’s going to be different for existing Rainbow Six Siege operators in Burnt Horizon, and some of those changes are substantial.
